Siege Engine barrage damage increased from 14 to 16. Siege Engine armor changed from heavy to medium. Siege Engine base damage reduced from 44 to 22. Mechanical Critter sight range increased from 350 to 500. Polymorph cost reduced from 220 mana to 200 mana. Siphon Mana Drain rate reduced from 15/30/45 to 15/25/40. Spellbreaker armor increased from 2 to 3.Ĭontrol Magic requirement changed from T2 to T3. Holy Light cooldown reduced from 5 to 4 seconds.īlacksmith lumber cost reduced from 60 to 50.īlacksmith lumber cost reduced from 60 to 40. Tavern Revive cost increased by 5% at all levels.Īll Altar Heroes gold cost were reduced from 425 to 400. Immolation initial mana cost reduced from 35 to 30.ĭark Ritual cooldown reduced from 25 to 20 seconds.ĭark Ritual mana return reduced from 33/66/100 to 30/50/75.įixed an issue with models and textures not loading properly when switching between different custom maps, and graphics. Keeper of the grove entangle duration decreased from 9/18/30 to 9/17/25. Revive Time Factor reduced from 0.65 to 0.6. Thank you for continuing this journey with us! Please keep in mind that when patch 1.35 goes live, all ladder ranks will be reset for the new season and players will play their placement matches. The Warcraft III development team is now focused on bug fixing. Today, we applied Build 19836 to the PTR, which we intend to be our final iteration on balance for 1.35. Wait, you mean like what they promised on Blizzcon 2018?īlizzard is currently testing Patch 1.3.5 for Warcraft 3: Reforged on the PTR and here are the official patch notes. It is very disappointing to see such an amazing graphics and such a classic game be re-released so unpolished. My goal is to show the amazing stuff that can be done with the new graphics (the Reforged engine) to really brings Warcraft III into the modern era. I'm also waiting for Blizzard to fix their game otherwise some things just cannot be done. I plan to re-reforge the entire Prologue Campaign but cannot put a deadline on when it will be done. So, don't expect completely new story content, this just isn't the goal of this project.Īll difficulty levels are rebalanced, with easy made a little harder than a cake walk, normal being an average level of difficulty and hard made more similar to Starcraft II brutal difficulty level. Refer to the screenshots to see what kind of improvements I'm talking about.Įach map is an overhauled version of the respective reforged map by Blizzard Entertainment. Warcraft III RR re-imagines cinematics, terrain, map design, AI, balance and graphics of the main campaigns' maps.
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